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 HT1132A SPACE WAR LCD Game
Features
*
1/3 bias, 1/4 duty, 32 x 4 pattern, 3.0V LCD driver
* *
Built-in sound generator RC oscillator
General Description
The HT1132A is a single chip Space War LCD Game designed by HOLTEK. This LCD Game has two modes (mode 1 and mode 2) of playing. In mode 1, enemy's space shuttle appears with two types of musical accompaniment at different stages and shoots , , or laser beams at the player's space shuttle. The player's space shuttle then immediately shifts right or left to avoid the attack and fires back with his own laser beams. In mode 2, enemy's space shuttle can quickly shift from up to down or from left to right, but it can not fire laser beams. The player's space shuttle can move right or left to the best position for firing laser beams. If it hits the target, a 50 bonus point is awarded and a HAPPY melody is played. If no target is hit, then no score is added and a sad melody is played.
LCD Pattern
1
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HT1132A
Functional Description
Key description
* RESET * LEFT
This key can clear the memory and registers to zero or restore the default value in the system. The internal program can be reinitiated.
* START/ON
Pressing this key moves the player's space shuttle to the left.
* RIGHT
Pressing this key moves the player's space shuttle to the right.
This key can restart the game at any time. However, the highest score record will be saved.
* PAUSE
Pressing this key at any time temporarily stops the on-going game. The screen will remain still and the sound effects will be switched off. If it is pressed again, the game continues.
* MUSIC
LCD test pattern First, press the ATTACK Key and hold it, then press RESET or the START/ON Key. All the pattern dots are shown on the screen. When the ATTACK Key is released, the game program is executed. Auto off function key When PPO of Port P is connected to VDD, it automatically turns off after two minutes of no activity. When PPO is connected to GND, it automatically turns off after four minutes of no activity. (*PPO cannot be floating)
This key can turn off the melody sound effects without influence on the game. Press it again, and the music resumes.
* ATTACK
Operational description
* MODE
This key is to fire the player's laser beam. It has no effect when player's laser beam does not hit enemy's space shuttle or before it disappears.
* JOINT
There are two modes: MODE 1 and MODE 2. When the RIGHT Key is pressed and then the RESET or START/ON Key is pressed, it gets into MODE2, otherwise MODE1.
* MODE1
When force enhancement machine is shifted to the bottom, move the player's space shuttle to the extreme right, and then press this key. The player's space shuttle is with enhanced power.
* OFF
START/ON Key is pressed and MODE1 is on. Highest stage and highest score are shown on the screen. The game starts from level 1-1; the score is counting from 0000; and the player's space shuttle appears.
Pressing this key at any time will stop the system and remain in the HALT condition. However, the highest score recorded will be saved.
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HT1132A
The player's space shuttles consist of three types. In accordance with the different weapon equipments, there are three kinds of laser beams (, , ). he energy proportion is 1:2:4. Enemy's space shuttles are also equipped with , , laser beams. Their energy proportion is 1:2:4. For example, destroying the enemy's space shuttle " " needs to fire either once or twice, while could penetrate it. Energy contrast table is shown as follows:
* MODE2
To enter mode 2 press the RIGHT key and hold it down, and then press the START/ON key. Once in MODE 2, the highest score is shown and a START melody is played. At this moment, the Enemy's space shuttle will quickly shift from left to right, up to down. The player can shift the space shuttle and fire laser beams. When the target is hit, 50 bonus points are awarded and a jubilant music is played. When the target has been missed, regret music is on. There are sixteen opportunities to shoot. Each shot is worth 50 points, hence the maximum score is 800. The highest score can be saved. After the 16th shot, the game ends and goes into free run mode. At this time, power is automatically switched off after 16 DEMO MODE.
The path of the enemy's space shuttle
* X2P
At the major stage, if the space shuttle is hit three times, then the game is over. In such circumstances, if the START/ON or OFF key is not pressed within 4 seconds, the game goes into free-run mode. The free-run mode's auto power-off timer can be set by adjusting the PPO switch of port P to 1 for a 4-minute time-out or to 0 for a 2-minute time-out. During the game, the enemy's spacecraft, the player's laser fire, and destructive sounds are all accompanied by their corresponding sound effects. A melody is played to celebrate the rise to a new level when the the last level has been successfully completed. When the game is finally over, there is finale. The highest score can always be saved unless the power is turned off. Pressing the RESET key can clear the highest score.)

X3P-- X4P-- X5P W3P--Y4P-- Z5P W3P--X4P-- W5P W3P--Y4P-- W5P X3P-- W4P-- W5P X3P-- W4P-- X5P Y3P-- W4P-- X5P Y3P-- W4P-- Y5P Y3P-- Y4P-- Y5P W3P-- X4P-- W5P Z3P-- Y4P-- W5P Z3P-- Y4P-- Z5P Z3P-- Z4P-- Z5P Y3P-- W4P-- X5P Y3P-- W4P-- Y5P
* X2P

* X2P

* X2P

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HT1132A
Counting method
* 10 bonus points are awarded when the en-
Sound effects
* There are 15 kinds of sound effects in this
emy's space shuttle is hit. When the score reaches 100, the enemy's mother space shuttle appears from the upper left. When 50 points are scored by hitting the mother space shuttle or the score exceeds 150, an opportunity for force enhancement appears in the corner. When moving the to bottom right, shifting player's space shuttle to the extreme right and pressing JOIN key, the extra force is added to the player's space shuttle.
* This game consists of 9 major stages. Each
major stage contains 3 minor stages. When the score reaches 300, it goes into next stage. There are three LUCK PLAY opportunities between each stage. 50 bonus points are awarded when each enemy's space shuttle is hit. 9990 is the highest score and the highest stage is 9-3. When the game is over, the highest score achieved is recorded.
LCD GAME. POWER ON music Starting music Completing a stage music GAME OVER music Enemy's space shuttle flying sound Enemy's space shuttle explosion sound Player's firing laser beam sound Player's firing laser beam sound Player's firing laser beam sound Player's explosion sound Missile collision sound Ship's appearance sound Ship's attack sound Force enhancement machine appearance sound Force enhancement machine joining sound
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HT1132A
LCD Display Label
LCD Pattern Contrast Table
Pad No.
5 6 7 8 65 64 63 62 61 60 59 58
Pin No.
1 2 3 4 5 6 7 8 9 10 11 12
COM3
COM3 -- -- -- 0 2B 2A 3B G0 3A 4A SCORE
COM2
-- COM2 -- -- 2C 2G 2F 3C 3G 3F 4B 4F
COM1
-- -- COM1 -- 2D 2E T2 3D 3E 4C 4G 4E
COM0
-- -- -- COM0 S11 S12 S21 S22 S31 S32 4D T1
SEGMENT
COM3 COM2 COM1 COM0 SEG31 SEG30 SEG29 SEG28 SEG27 SEG26 SEG25 SEG24
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HT1132A
Pad No.
57 56 55 54 53 52 51 50 49 48 47 46 45 44 43 42 41 40 39 38 37 36 35 34
Pin No.
13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36
COM3
Z4R Z4P Z40 Z4N Z4M Z5R Z5P Z50 Z5N Z5M Z6L Z6K Z6J Z3M Z3N Z30 Z3P Z3R Z2M Z2N Z20 Z2P Z2R Z1
COM2
Y4R Y4P Y40 Y4N Y4M Y5R Y5P Y50 Y5N Y5M Y6L Y6K Y6J Y3M Y3N Y30 Y3P Y3R Y2M Y2N Y20 Y2P Y2R Y1
COM1
W4R W4P W40 W4N W4M W5R W5P W50 W5N W5M W6L W6K W6J W3M W3N W30 W3P W3R W2M W2N W20 W2P W2R W1
COM0
X4R X4P X40 X4N X4M X5R X5P X50 X5N X5M X6L X6K X6J X3M X3N X30 X3P X3R X2M X2N X20 X2P X2R X1
SEGMENT
SEG23 SEG22 SEG21 SEG20 SEG19 SEG18 SEG17 SEG16 SEG15 SEG14 SEG13 SEG12 SEG11 SEG10 SEG9 SEG8 SEG7 SEG6 SEG5 SEG4 SEG3 SEG2 SEG1 SEG0
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HT1132A
LCD Package Outline
Unit : mm
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HT1132A
Pad Assignment
Chip size: 2790 x 3000 (m)2 * This IC substrate should be connected to VSS in the PCB layout artwork.
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HT1132A
Pad Coordinates
Pad No.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 Unit: m
X
-1192.10 -1192.10 -1196.70 -1261.10 -1261.10 -1261.10 -1261.10 -1261.10 -1261.10 -1261.10 -1261.10 -1261.10 -1261.10 -1261.10 -1261.10 -1261.10 -1261.10 -1261.10 -876.70 -719.70 -542.10 -406.70 -276.30 -140.90 -10.50 124.90 284.90 427.40 570.90 713.40 856.90 999.40 1261.10
Y
1305.20 1169.80 1019.80 873.70 731.20 587.70 445.20 301.70 159.20 15.70 -126.80 -270.30 -412.80 -556.30 -698.80 -842.30 -984.80 -1128.30 -1331.40 -1331.40 -1241.00 -1241.00 -1241.00 -1241.00 -1241.00 -1241.00 -1331.40 -1331.40 -1331.40 -1331.40 -1331.40 -1331.40 -1265.80
Pad No.
34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66
X
1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1001.00 858.50 715.00 572.50 429.00 286.50 143.00 0.50 -143.00 -285.50 -429.00 -571.50 -715.00 -857.50 -990.50
Y
-1122.30 -979.80 -836.30 -693.80 -550.30 -407.80 -264.30 -121.80 21.70 164.20 307.70 450.20 593.70 736.20 879.70 1022.20 1165.70 1311.20 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40
9
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HT1132A
Absolute Maximum Ratings*
Supply Voltage ....................... VDD-0.3V to 5.5V Input Voltage................. VSS-0.3V to VDD+0.3V Storage Temperature................. -50C to 125C Operating Temperature................... 0C to 70C
*Note: These are stress ratings only. Stresses exceeding the range specified under "Absolute Maximum Ratings" may cause substantial damage to the device. Functional operation of this device at other conditions beyond those listed in the specification is not implied and prolonged exposure to extreme conditions may affect device reliability
Electrical Characteristics
Symbol
VDD IDD VLCD ISTB fSYS
Ta=25C
Parameter
Operating Voltage Operating Current LCD Supply Voltage Standby Current Operating Frequency -- 3V 3V 3V 3V
Test Conditions VDD Conditions
-- No load, fSYS= 256kHz -- No load --
Min.
2.5 -- -- -- --
Typ.
3 400 3 -- 256
Max.
-- 560 -- 2 --
Unit
V
A
V
A
kHz
10
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HT1132A
Application Circuits
11
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